Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Tuesday, November 25, 2008

Urges...

No, not that kind!

I'm actually really thinking about putting some ideas to paper and seeing what happens. I've been fiddling around with a euro game for some time, and I think I hit upon a novel way to prevent leader "break-outs." I've gotta put a prototype together one of these days and get folks to try it out.

One of these days.

And in the, "If that idiot can do it, so can I" files, the urge to design a wargame is really biting again. Mainly because I love wargaming so much, yet I think most games of this genre, well, aren't much fun. Over on Consimworld, I've asked on Ron Wuerth's blog what games folks would like to see that haven't been done.

I answered my own question with a CDG of the Tet Offensive. 2 other answers were a multi-player CDG on the Crimean War (strategic scale, involving land grabs in Turkey), and the mid-1600s naval competition between England and Holland on a strategic scale. Any other good ideas out there? Preferably something you'd love to do research on, LOL!

Seriously, I have put out this "offer" before, on a game in the Eastern Theater in the ACW. That is still possible, but the research offers dried up, so I haven't moved ahead. Besides, the ACW seems to have been so overdone. Frankly, I think I have some real good ideas on how to implement card play into wargames (taking random events out of players' hands while encouraging play of "non-random" events). The problem I have is that I'm not real interested in undertaking all the order of battle research a game needs. Laziness plays a part, but lack of interest in this kind of detail work is the big reason.

I have watched Jason Matthews collaborate on 2 big hits -- Twilight Struggle and 1960: Making of a President -- and believe this is the way I should be headed.

Serious inquiries only. :-)

(Yes, time to do work for nothing, and if a game ever gets published, earn a few pesos! LOL!)