I'm actually really thinking about putting some ideas to paper and seeing what happens. I've been fiddling around with a euro game for some time, and I think I hit upon a novel way to prevent leader "break-outs." I've gotta put a prototype together one of these days and get folks to try it out.
One of these days.
I answered my own question with a CDG of the Tet Offensive. 2 other answers were a multi-player CDG on the Crimean War (strategic scale, involving land grabs in Turkey), and the mid-1600s naval competition between England and Holland on a strategic scale. Any other good ideas out there? Preferably something you'd love to do research on, LOL!
Seriously, I have put out this "offer" before, on a game in the Eastern Theater in the ACW. That is still possible, but the research offers dried up, so I haven't moved ahead. Besides, the ACW seems to have been so overdone. Frankly, I think I have some real good ideas on how to implement card play into wargames (taking random events out of players' hands while encouraging play of "non-random" events). The problem I have is that I'm not real interested in undertaking all the order of battle research a game needs. Laziness plays a part, but lack of interest in this kind of detail work is the big reason.
I have watched Jason Matthews collaborate on 2 big hits -- Twilight Struggle and 1960: Making of a President -- and believe this is the way I should be headed.
Serious inquiries only. :-)
(Yes, time to do work for nothing, and if a game ever gets published, earn a few pesos! LOL!)
