Last Thursday and Friday, I was running a low ropes course for teams of kids at their 6
th Grade Outdoor Education. They have a good time, and need to work as a team to complete 5 tasks at my station. But the best news was that I caught 2 snakes! On Thursday, I found an 18" garter snake (who liked to bite me,
LOL!) and proceeded to scare the snot out of a 7
th Grade Chemistry teacher. On Friday, I found the most beautiful emerald green grass snake, about 10" long. It didn't bite, and once it calmed down, it curled around my fingers for the next hour or so. I let her go in a nice sunny patch before I left, well out of the way. A gorgeous creature.

On Saturday, headed out to
BACSIM at
UB for the day. Started off by playing some
Hold the Line, which is a really nice game. Played the Harlem Heights scenario, and the Americans pulled out a win on the last turn (Turn 22), by killing a Light Foot I couldn't get back to my lines. Some folks will write this off as just a bunch of dice rolling, but there is nice strategy here. I like it, and plan to play a lot more.
Next up was a 5-player
New World: A Carcassonne Game. I'm not a big fan of
Carcassonne, but I liked this adaptation. We all started out on the East coast of the soon to come US, with the cities Plymouth, New York, and Jamestown already there. As you build Westward, you can place shopkeepers, robbers, farmers, and trappers. A "gotcha" in the game is that as something is scored, one of 2 "Surveyors" moves West. If you get a
meeple caught East of both Surveyors, it's removed from the game. This makes the West, and expansion there, more important than trying to "fill in some blanks" in the East. It was decent, I'd play again.
Finished up with
MMP's new
Storm Over Stalingrad. This is an area movement game, with cards that affect combat. Game was decent, and my Germans came up one area short vs. Mike
Cardwell's Soviets. Very bloody! The very few areas (and avenues of approach) might make this one stale, quickly. We shall see. There is an awful lot of luck in the cards, and the game can often hinge on an artillery/bombing barrage and/or a sniper duel (assuming one has the cards). One thing I didn't like was watching Soviet units retreat back and forth between the same 2 areas. Yuck. I think
MMP's "
IGS" line has some decent games, but very little that's special. As always, I'll be trading for these, so, as long as I get a play, I'm moderately happy. One really wishes some of these Japanese designers would make some new games, and not just get old ones reprinted.
Anyway, it was a fun day -- I spent a lot of time watching other games and chatting. I was pooped by the time I got home. Now, a Poker night this coming Wednesday -- can never get enough gaming!