Wednesday, June 18, 2008

If I only had room for 10 games in my life...

This talk of hexes vs. point-to-point and areas got me thinking about the games I really enjoy. As I'm packing up "stuff" right now, I'm getting to the point where I have to keep a box of "favorites" that will be available to play whenever I want -- not locked up in storage somewhere.

I don't play solitaire games anymore, so my list assumes I'll always have opponents. I'm generating this, thinking about what I've been playing over the past few years and looking at my BGG ratings. In alphabetical order, today's "Top Ten" list would be:


A fun card game for 4-6 players. I have always enjoyed this one, and although luck can kill you (or help you), skill will more often than not win the day. Very unforgiving, and a real "Oh Crap!" type of game.

I've actually won a "wood" with this one at WBC, and also have a 2nd and a 4th place finish.

See, it is a game of skill!


One of the most innovative games I've ever played -- the game is played out with cards for everything:

Map
Units
Events
Generals

Combat is extra vicious, and quite random, though better generals and larger forces will have better odds going into battle.

The flow of the game is amazing, and is the only ACW game in which the war actually unfolds fairly historically. I enjoy playing either side in this one, and two experienced players can fight the entire war in a few hours. I have extra card decks, for when the ones that came with the game wear out...



OK. I'll cheat a little here and say I want all the Combat Commander games, so, technically, this will put more than 10 games on my list (and I have 2 other "series" games coming too!).

Anyway, I was never much on tactical WWII games, though I always loved UpFront (cards only, that game was screaming my name!). So I resisted getting this one.

Mistake...

Even with its hexes, this game is driven by cards and is a hoot to play. There is a lot of chaos, and many guys can't handle that, but to me, this represents the WWII battlefield quite well. Command and control is modeled here very well, and that, to me, is the essence of WWII small unit combat.

The fun I have had playing this lately has never waned.


Another series "cheat," as I'll want to have all expansions for this one!

Again, hexes, but the battles are driven by cards, and you can only fight with the cards you have. The featureless boards can be covered with terrain tiles to simulate any environment. A very elegant system that shows the differences between units.

Here, one can fight Romans vs. Carthaginians, Greeks vs. Persians, Romans vs. Romans, and all other combinations of belligerents from the time of the Greek City States up through the time of Imperial Rome. In addition to the enclosed scenarios (and there are a ton of 'em), fan sites devoted to this game provide limitless new scenarios for us to try.

I understand some folks find the game "too simple" for their tastes, but, for me, the game gives a much more realistic look at ancient combat than does its more complex competitor, from the same company. Line up your forces and hope for the best -- and fun every step along the way.

5. Deck of Cards

While this may not be a "game" in the sense we think of games, a deck of cards can be a thousand games in one, and more.

I grew up playing cards, and I still love a good game. Favorites are:

Poker (especially Hold 'em, but I like 'em all)
Euchere
Hearts
Gin Rummy
Oh Pshaw (alternate name!)
Solitaire (in many versions)
Casino

With a deck of cards, the fun is limitless, and I'm always on the lookout for new, fun games. Just no Bridge, please.


Another series game -- I think we're up to 7 games now, covering the Eastern Theater from northern North Carolina up to east/central Pennsylvania and west to the Appalachians. I started playing this when I lived in Virginia, and it was fun finding the hex my house was in.

Whoops, did I say hexes again? Yes, the games have hexes, but the activation system is so much fun, one tends not to notice. Also, this is one of those rare games where sticking to the main thoroughfares actually makes sense -- not until units of both sides get into battle do we see "map creep," and here it is definitely historical, as formations fan out for battle.

These games can take awhile, but they're well worth it -- one of the few series of games that I have spare copies of each, stored in a safe place, just in case...


A fun, CDG on the 2nd Punic War. Will Hannibal cross the Alps, or will he try yo win in Spain, Sicily, and Africa? At least he gets to move realistically, point to strategic point.

So many choices here.

I like the game because, between experienced players (who aren't dunderheads), it plays quickly. Some people don't like the battle cards, but I find they add flavor. This is a game of political control, and the Romans need to hang on until Scipio Africanus enters the game, for he is Hannibal's equal.

A new edition has been printed, but either edition works just fine.


Everyone knows this one, eh?

I love words, and I love Scrabble, plain and simple.

There were times in my life when I played very competitively with a friend, and we would push each other so we were regularly scoring >400. Today, I'm happy to score >330, Hell, make that >300!

This is a game one can play with a spouse for fun, with a friend for bragging rights, or even competitively. As my mind gets older, I'll be less and less "good" at this game, but I'll always enjoy it.


The CDG that started it all.

Battle cards.

Event cards that are worthless for the other side.

Pro-American bias.

I love it! Bid 3-4 for the Americans and it's perfectly balanced. Besides, the British can always capture Washington for an auto victory. This one can play in 60-90 minutes, easily, so we have time for 6+ games each day!

It really shows the low-level conflict through political control rules, that play out as a mini game, in and of themselves. A real winner, and something I give a huge thanks to Mark Herman for.


OK, OK, I hear the jeers from the crowd now, but I truly love this game.

Yes, there was a time, shortly after publication when I wished I would never see it again -- call it "Developer Burn-out." But today, I'll play it any day, any scenario (I love the campaign scenarios, as I never get to play them enough).

One of the nicest compliments I ever heard on this one came from Nels Thompson when he said (and I paraphrase), "For a game with limited avenues of advance, i can't believe how much happens across the board."

So you see, we can channel advances using points and still make the game fun -- not to mention give the players choices.

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I've left a lot of great games out, but I couldn't go on forever. I'd be interested in hearing what others would list!


14 comments:

Mr. BACSIM said...

Top ten lists!

In no order:

Wilderness War
Hannibal
Santa Fe Rails
For the People (I *will* figure this out someday)
FAB: Bulge

Hmm, those were the ones I quickly thought of. Now the somewhat lesser ones.

Ticket to Ride: Marklin (not that I own it yet, but not much of a problem while Tom is around)

Carcassone: Big Box (don't own this one either, but I really like the game and the big box has enough add-on's to make a lot of variation).

An 18xx game, probably 1870.

A crayon rails game. I happen to like Lunar Rails.

Hmm, need something really complex here. I don't have Nappy Wars yet, so that might fit here. If I can cheat a bit I'd put Europe Engulfed with Asia Engulfed here to play out all of WWII in a somewhat reasonable way.

Mr. W said...

I thought about Santa Fe Rails and Here I Stand -- both hard to keep off.

Most of my games are on the "easy" side, so the GCACW would be my "grognard" game...

Msample said...

My list would probably mirror yours for many games ; off the top of my head :

Atlantic Storm

Wilderness War

Sword of Rome

Successors

Ardennes 44

Killing Ground

DAK

Combat Commander

that's eight....maybe ASL ( haven't played in a while, but Valor of the Guards has gotten me re-interested )

Anonymous said...

Rob, you said "Anyway, I was never much on tactical WWII games, though I always loved UpFront (cards only, that game was screaming my name!)."

That reminded me that you mentioned some months back that you wanted to try, or were about to try Attack Sub. Did anything ever come of that? The reason I ask it that there are strong similarities between Up Front and Attack Sub, which is not surprising given that the same guy designed both.

A work colleague and I used to play AS quite often on night shifts back in the late 80s, early 90s. Had a great time!

Mr. BACSIM said...

Of course, the list is heavily influenced by the limited time I've spent gaming and the people available to game with. I'd rather play a lesser game with a better person to play than vice versa.

If I had more time to learn more complicated games I'd probably put some on here. One of these years I'll start figuring out Deluxe Bitter Woods. :-)

djarv said...

In alphabetical order...

Well, dang, I could only come up with nine that I really, really liked...

1776
Dune
Fury of Dracula (1st Edition)
Narvik
The Russian Campaign
Samurai Swords
War of 1812
War of the Ring
Wilderness War (clearly shilling here as I haven't yet played it!)

Anonymous said...

I'll chime in with a top 10 list. In no particular order:

1. Anzio (AH) still the only game that covers the full Italian campaign
2. Battle for Stalingrad - SPI
3. Sicily - S&T 89
4. Combat Commander - just the first game so I can justify taking a series later
5. GMT's Eastern Front Series
6. The Devil's Cauldron
7. The Burning Blue
8. RAF
9. The Killing Ground + Overlord expansion
10. Rail Baron

Mr. W said...

I need to get in a game of Sword of Rome with Marty and friends -- I do want to like this one!

Pete, I haven't yet played Attack Sub, but I should before WBC, as it's the perfect Sunday morning game -- a last chance for a wood.

Mr. W said...

I don't know if I could ever play Deluxe Bitter Woods -- too much hex grain/perfect plan analysis paralysis.

Iron Tide will probably be the "big" hex game on the Bulge I'll try, if I ever get around to it. The Bulge has never fascinated me -- Bulge '65 was my first wargame, and other than that, it's just another boring WWII situation to me...

Mr. W said...

With Dick's list (whatever happened to JR), War of the Ring is quite good. I just need to play more. Of course, War of 1812 and Wilderness War are excellent, as well. Areas and point-to-point.

All three.

Heaven...

Mr. W said...

Pete's list shows that he desperately missed all the fun at Niagara this past February!

Seriously, Battle for Stalingrad was fun (been many, many years) and Sicily might be the best chit pull game out there.

As with Marty's list, I have the Killing Ground and the Overlord expansion. They're calling me into retirement. But so damn many hexes...

Dave Shaw said...

Atlantic Storm would absolutely be one of my "must-keep" games. Nice to see Scrabble and the poker deck in there too. And don't feel shame about including WW, like any good parent there's nothing wrong with having pride in one's child. ;-)

Charles Vasey said...

Rob, I note none of your top games were designed by me.

Good call!

Mr. W said...

Not having a deck of cards would kill me... And Dave, ya just GOTTA get to WBC!

As for CV's games, well, there's always room for Unhappy King Charles -- how long have I had that on preorder? Hmmm... ;-)

Also, if ATO doesn't give you lavender horsies and if Lennon doesn't wreck the rules, Deathride may have a place too.

Both games fit the "no hexes" criteria...